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Command Shooter VR (Designer & Developer)

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A VR Shooter experience demo using voice commands. In the game, the player is a test subject who has to escape a testing facility where they have been trapped in. The player will have access to a range of unique weapons which can be used for killing the dangerous robots that guard the facility and these weapons can be excessed only through voice commands.

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Solo Project made for university

 

Weapons: - Bow & Arrow, Pistol, Machinegun & Boomerang.

Voice commands: - Pistol, Bow, Machinegun, Boomerang, Grab, Teleportation, Commence.

Burning Lady (Game designer)

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A 3D 1v1 castle shooting game in which the player has to destroy the enemy's castle before the enemy destroys the player's. The players can use different cannons to shoot the enemy's castle. There are 2 types of cannon ammo in the game. 1st one is normal cannonball and the other one is a fireball. The player's castle catches fire upon being shot so the player has to destroy/burn up enemie's castle before the player's castle burning up/being destroyed. 

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This project was submitted as a university game jam entry and was made in 3 days. The theme of the game jam was "Burning up".

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Team: -

Abhinav Saha

Kristian Dimitrov

Mete Ruso 

Michael Kioko

Daniel Loutfi

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My role: -

Fire behavior

Destructible terrain

JUNG'S ARCHETYPES OF THE COLLECTIVE UNCONSCIOUS MIND AS A GAME (Room 1 design)

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A game made for university on James Gelson Archetypes of collective unconscious mind.  We were asked to create a game based on an Artist (chosen from a list) and this is what we came up with.

 

This game was made it in about 2 days.

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Team: - 

Abhinav Saha

Matthew Taylor

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My role: - 

Room 1 design & room 2 environment design.

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James Gleeson was an Australian artist who made many abstract paintings inspired by Jung's archetypes of the collective unconscious mind. He refers to many of his artwork as 'Psychoscapes' due to their psychedelic and abstract nature.

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In the game, the player traverses between the unconscious and subconscious realm to find his way to the conscious realm by careful observation of the paintings made by James Gleeson.

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Space Shooter (Designer & Developer)

A 2D Arcade-style space shooter game. In the game, you as a player try to destroy as many ships as you can to gain score points. You have 3 lives and the game resets when the 3 lives are over. The game also has 3 different powerups which help the player. These powerups include - triple shot, speed boost & shield.

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Solo Project

Alice Killings (Room design, Ghost behaviour)

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A 3D first-person, clue-finding game based on the urban legend of Alice killings. You play as a detective, trying to find the clues behind the mysterious death of different people in the apartment. â€‹

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This game was made in 3 days for a university game jam.

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Team: - 

Abhinav Saha

Matthew Taylor

Samentha Hernandez

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My role: -

Room 2 design

Stairwell design

Cutscenes triggering

Ghost behaviour design

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First person puzzle game (Level design, plot)

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A 3D first-person game that involves the player completing challenges to progress towards their final goal of escaping the sewer. In this game, the player has to solve puzzles and learn how to use mechanics such as: swinging with the grappling hook and throwing objects. The player is required to traverse the extremely dangerous environment that has the potential to kill the player instantly or to whittle away the player’s health. This game was submitted as an university project

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Team: - 

Abhinav Saha

Matthew Taylor

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My role: -

Tutorial level design

1st room level design

Central hub level design

Skull pickup and throw mechanic design

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RPG Combat demo (Developer)

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A point-and-click RPG combat demo with character progression, enemy variants, saving system, cinematics, and different weapons.

The demo currently includes: -

  1. Basic character progression

  2. Enemy classes: - guard, archer & enemy boss

  3. Weapons: - Sword, Bow & arrow & Fireball.

  4. Scene saving & loading

  5. Cinematics

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This game was a solo project taken in order to improve my programming with C# Unity. This is an incomplete game that I plan on developing further.

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Platformer game (Designer & Developer)

A 2.5D puzzle platformer. The theme is based on a character that has to make an effort to complete different challenges in order to rescue his cat from a construction site. The scene is based on an abandoned construction site including moving obstacles/traps, moving platforms, switches/triggers and an interactive moving crate.

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This was a solo university project

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2.5D Puzzle Platformer (Level design)

A 2.5D Level design project made for university. For this project, we had to integrate the game with a selected IP and I choose Wall-E from Disney universe. This project focuses on level design, so a lot placeholders are used throughout the game

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Solo project

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