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Critically Anomalous

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A fast-paced multiplayer shooter involving different weapons (pistol, shotgun, RPG, Machinegun). Playable for up to 16 people. Currently, there are 2 interesting maps to play on.

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This game was a GJL game jam submission. It was a 2 week game jam in which all the mechanics for this game were made within 1 week and 2nd week was used for polishing. The theme of the jam was "One time use". This theme was acknowledged by restricting the player to only use a gun once. The guns have limited ammo and the player can't reuse the gun after he has run out of ammo.

Team :

Abhinav Saha (Me) 

Kristian Dimitrov

My role :

Level designer for both the levels.

Coding the gun system.

Gun asset design.

Player animations.

Post Processing

Levels :​

level 2.png
Level 1.png
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