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Critically Anomalous
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A fast-paced multiplayer shooter involving different weapons (pistol, shotgun, RPG, Machinegun). Playable for up to 16 people. Currently, there are 2 interesting maps to play on.
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This game was a GJL game jam submission. It was a 2 week game jam in which all the mechanics for this game were made within 1 week and 2nd week was used for polishing. The theme of the jam was "One time use". This theme was acknowledged by restricting the player to only use a gun once. The guns have limited ammo and the player can't reuse the gun after he has run out of ammo.
Team :
Abhinav Saha (Me)
Kristian Dimitrov
My role :
Level designer for both the levels.
Coding the gun system.
Gun asset design.
Player animations.
Post Processing
Levels :​


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