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Description :
A 3D hypercasual runner game in which you tap and hold in order to extend the player and destroy the NPC's while avoiding the obstacles in the way
This game was made within 2 weeks using Unity game engine and was published on Playstore- US.
Team :
Our team comprised of 2 developers including me, 1 game artist and 1 project manager.
My role :
AI NPC System
UI & Score Management Systems
Tweaks to get the game optimised
Communicating with the artist to get the required assets for the game
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