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Description :
A 3D hypercasual game similar to Slice It All in which your object is to make the players reach the end of the level by collecting poins (which is done by slicing different objects) and avoiding obstacles.
This game was a solo project made using Unity Game Engine and was built for Android.
Brief :
I was asked to mimic the core mechanic of Slice It All by Voodoo and also add a twist to the gameplay by adding an additional mechanic.
Game Elements:
Procedural Level Generation
Prefab design for the levels
Tap to flip mechanic
Swipe to dash mechanic
UI and Score Management
Walkthrough:
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